Sims 2 Change Neighborhood Terrain

Sims 2, University, Nightlife, Open for Business. Changing neighborhood terrain type. How does it look in the neighbourhood view, then? Does it change or not? Hi guys, I would like to edit the Pleasantview terrain/neighborhood to add more streets and stuff but I'm not too sure how to go about that. I got SimCity 4 Deluxe.

Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community. HoodReplace Version 2.3: The HoodReplace program will copy any selection of: terrain, roads, bridges, trees and decorations from one Sims 2 neighborhood to another, completely replacing the selected elements from the existing neighborhood. There is an option to fix the elevation of various elements. Structures, such as lots, will be moved up or down to touch the new terrain.

This should reduce problems such as lots flying in the air or disappearing underground. At this time, the elevation of bridges cannot be adjusted. There is also an option to remove an entire type of structures, such as all trees or all decorations. Because this program allows you to select which elements to copy, rather than having to copy everything, you can do things which used to be very difficult.

For example: you can now add roads to a neighborhood without losing your existing neighborhood trees and decorations. Version 2.3 adds the option to fix the elevation of roads. Installation: To install, just download HoodReplace.zip and unzip it. Run the EXE from the unzipped location.

This is 'alpha' software and is still in development; it is not guaranteed to work and may corrupt your neighborhoods. Be sure to backup your game before using this tool. I have included the source code for version 2.2 in HoodReplaceSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code. I left the previous version (PreviousHoodReplace.zip) available, in case there are any unforseen problems. There is no need to download this file. Requirements: - The program uses some DLLs from SimPE; they are included in the file.

HoodReplace is released under the GNU General Public License. You need the Microsoft.NET Framework 2.0 to run HoodReplace: Instructions: - Make sure that you are not running other programs which access your save game, such as the game itself, BodyShop, SimPE, or any other program which modifies the save game. Backup your game files.

Run HoodReplace.EXE and select the 'from' and 'to' neighborhoods. If your neighborhood is not in the standard location, use the Browse button to select the neighborhood. Choose all of the neighborhood elements which you want to replace. Choose whether to fix the elevation of each type of element. Choose whether to remove all elements of a specific type. Click on the Copy button.

Sims 2 Change Neighborhood TerrainSims 2 change neighborhood terrain

Tutorials: Adding Roads to an Existing Neighborhood: Known Issues: 1) HoodReplace has been tested with all EPs and SPs up to and including Mansion and Garden Stuff. It may not work with later EPs and SPs. 2) Even when HoodReplace fixes the elevation, there is a possibility that an element will be partially underground or in the air. You should be able to resolve many of these issues by moving the objects by hand in the neighborhood view.

If problems continue, try repeatedly running HoodReplace and then moving the lots and objects in the neighborhood to adjust their elevation. Each iteration should bring you closer to your desired result. Extra Goodies: - The Pleasantview SC4 file which shipped with the game doesn't actually match the Pleasantview neighborhood terrain.

If you want to add roads to Pleasantview, you can download MellySim's fixed Pleasantview SC4 file, attached here. Notes: - This program is an enhancement of my tutorial: Changing the Terrain for an Existing Neighborhood Adding Roads to an Existing Neighborhood.

Basic Download and Install Instructions: 1. Download: Click the download link to save the.rar or.zip file(s) to your computer.

Extract: Use (Windows) or (Mac) to extract the.package file(s) from the.rar or.zip file(s). Special Download and Install Instructions: Extract: You must extract all files from the.zip file. I recommend that you create a new folder on your hard drive to hold all of these extracted files. A reasonable location would be in a subfolder of your C: Program Files directory. I do not recommend that you place these files into your Downloads folder. Need more information?. For a full, complete guide to downloading complete with pictures and more information, see:.

Custom content not showing up in the game?. Anyone can use both.rar and.zip files easily! On Windows, use.

Readme: Creating Custom Neighborhoods for The Sims 2 Using SimCity 4 Did you know that you can create custom neighborhood terrains for The Sims 2 if you have a copy of SimCity 4, SimCity 4 plus Rush Hour or SimCity 4 Deluxe? Well, you can! Using the terraforming tools found in your copy of SimCity 4, it's a snap to create completely custom-made neighborhoods for The Sims. The Basics SimCity 4 cities come in three sizes - small, medium, and large. Start by creating a small city.

Medium or large cities will not import into The Sims 2, so be careful not to choose either of those options for city-size. Also, be sure to include some roads in your city or you won't be able to place lots in your new neighborhood. After you've finished your city, quit SimCity 4 and find the.sc4 file you want to use in: C:Program FilesMaxisSimCity 4 DeluxeRegionsCity Name and copy it to: C:Documents and SettingsUserMy DocumentsEA GamesThe Sims 2SC4Terrains The next time you start the game your terrain will be available to use to create a new neighborhood. What gets included, and what doesn't Most of the terrain features created with the God mode tools in SimCity 4 can be imported into The Sims 2, including foliage (except for palm trees).

However, the fauna (animals) found in your city will not be not imported. It is also worth mentioning that imported terrains are mirrored from the original SimCity layout. In SimCity 4 Mayor Mode, there are a variety of street-types that will import into The Sims 2. Original SimCity 4 road bridges. SimCity 4 Deluxe small steel arch bridges. Straight, manually laid roads/street. Right-angle bends.

Cul-de-sacs. T-intersections. 4-way intersections The Sims 2 won't import everything from SimCity 4. The following is a list of things that won't import into The Sims 2:. Zones. Elevated roads/highways/freeways.

Buildings and other facilities. Airports. Landmarks The Grass is always greener, unless you live in the Desert Once your neighborhood is loaded into the game, the default terrain type can still be modified via the following cheat: Load the neighborhood you wish to change, open the cheat dialog by pressing Ctrl-Shift-C and typing:. terrainType Desert - This changes current neighborhood terrain type to Desert.

Sims 2 Terrain Replacement

Change

Note that the cheat is case sensitive. terrainType Temperate - This changes current neighborhood terrain type to grassy terrain. Note that the cheat is case sensitive. And another thing (or two):. You should confine your buildable area to about the middle 1/2 of the SimCity 4 city map.

Group your roads in the center of the map and you should be able to maximize your buildable area. Experiment with a couple cities and see what looks good once you import the.sc4 file into The Sims 2. Don't forget to use the tools in The Sims 2 to Adding a custom neighborhood picture In order to create a custom picture to represent your neighborhood on the main menu, first save the picture you wish to use as a.png file (a 4x3 size ratio works best, but pictures with other proportions will be stretched to fit). The file must be named N0XXNeighborhood.png (where XX is the neighborhood number). Then place the file in the neighborhood's directory (e.g., My DocumentsEA GamesThe Sims 2NeighborhoodsN004). This file has been archived from FileFront which shut down on April 30th, 2016 and would otherwise have been lost forever. With help from the archiveteam.org and some former staff from FileFront, we have retained this file for posterity.

We do not claim ownership of this file and we will not be able to provide usage support for it. If this file is broken, has been superseded, or mislabeled, please use the “Report” tool found in the action bar above. If you wish to claim this file as your own, or have any concerns - please email.

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